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Részletek

A cikk állandó MOB linkje:
http://mob.gyemszi.hu/detailsperm.jsp?PERMID=151691
MOB:2021/4
Szerzők:Cabelguen, Clémence; Rocher, Bruno; Leboucher, Juliette; Schreck, Benoit; Challet-Bouju, Gaëlle; Hardouin, Jean-Benoit; Grall-Bronnec, Marie
Tárgyszavak:INTERNET; JÁTÉKOK; SZENVEDÉLYBETEGSÉGEK; FIGYELEMHIÁNYOS ZAVAROK HIPERAKTIVITÁSSAL
Folyóirat:Journal of Behavioral Addictions - 2021. 10. évf. 4. sz.
[https://akjournals.com/view/journals/2006/2006-overview.xml]


  Attention deficit hyperactivity disorder and gaming disorder: Frequency and associated factors in a clinical sample of patients with Gaming Disorder / Clémence Cabelguen [et al.]
  Bibliogr.: p. 1067. - Abstr. hun., eng. - DOI: https://doi.org/10.1556/2006.2021.00074
  In: Journal of Behavioral Addictions. - ISSN 2062-5871, eISSN 2063-5303. - 2021. 10. évf. 4. sz., p. 1061-1067. : ill.


Background and aims: Since June 2018, gaming disorder (GD) has been recognized as a disease. It is frequently associated with attention deficit hyperactivity disorder (ADHD), as there are common vulnerability factors and bidirectional interactions between the two disorders. This study aims to evaluate the presence of ADHD symptoms and predictive factors of ADHD among patients with GD. Methods: Ninety-seven patients .16 years old referred to the University Hospital of Nantes between 2012 and 2020 for GD were included. The diagnosis of GD was given a posteriori in accordance with the new ICD-11 GD definition. ADHD was screened using the Adult-ADHD Self-Report Scale and the Wender-Utah Rating Scale. A multivariate logistic regression model was used to identify explanatory factors for ADHD-GD comorbidity. Results: The rate of GD patients who screened positive for ADHD was 39%. Predictive factors of ADHD-GD comorbidity were impulsivity (higher score on the negative urgency dimension) and low self-esteem. Discussion: The rate of ADHD found among patients with GD is consistent with that from the literature on internet GD but higher than that found for other behavioural addictions. The identification of a higher negative urgency score and low self-esteem as predictive factors of AHDH-GD comorbidity indicates that gaming could be considered a dysfunctional way to cope with emotional dysregulation in ADHD or to virtually escape. Conclusions: Comorbid ADHD must be taken into consideration to minimize its functional impact on GD patients and gamingrelated damage. In contrast, the evaluation of gaming habits in patients with ADHD could be useful for both prevention and care. Kulcsszavak: ADHD, gaming, addiction, ICD-11 criteria, impulsivity