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Részletek

A cikk állandó MOB linkje:
http://mob.gyemszi.hu/detailsperm.jsp?PERMID=147882
MOB:2021/1
Szerzők:Heuer, Anna; Mennig, Manuel; Schubö, Anna; Barke, Antonia
Tárgyszavak:INTERNET; JÁTÉKOK; SZENVEDÉLYBETEGSÉGEK
Folyóirat:Journal of Behavioral Addictions - 2021. 10. évf. 1. sz.
[https://akjournals.com/view/journals/2006/2006-overview.xml]


  Impaired disengagement of attention from computer-related stimuli in Internet Gaming Disorder: Behavioral and electrophysiological evidence / Anna Heuer [et al.]
  Bibliogr.: p. 84-87. - Abstr. eng. - DOI: https://doi.org/10.1556/2006.2020.00100
  In: Journal of Behavioral Addictions. - ISSN 2062-5871, eISSN 2063-5303. - 2021. 10. évf. 1. sz., p. 77-87. : ill.


Background and aims: Attentional biases contribute to the maintenance of addictive behaviors. For the problematic use of online gaming - recognized as Internet Gaming Disorder (IGD) - first evidence points to a bias towards in-game stimuli. This study aimed to provide behavioral and electrophysiological evidence for a generalized bias towards computer-related stimuli, and to identify the specific attentional processes contributing to this bias: facilitated attention deployment, impaired disengagement or failed suppression. Method: Twenty participants with IGD and 23 casual gamers performed a visual search task with photographs of real-world objects. Either the target or a to-be-ignored distractor was addiction-relevant (computer-related), whereas all other items were addiction-irrelevant (related to cars or sport). Event-related potential components associated with facilitated attentional deployment to the target (NT), its post-selection processing (SPCN), and suppression of irrelevant information (PD) were analyzed. Results: Unlike casual gamers, gamers with IGD exhibited prolonged reaction times and increased SPCN amplitudes for computer-related stimuli, reflecting their continued attentional processing. At the individual level, larger SPCN amplitudes were associated with longer delays in reaction time. Discussion and Conclusions: This pattern of results indicates that the disengagement of attention from computer-related stimuli is impaired in IGD. More generally, our findings demonstrate that conditioning processes occur in IGD, and thus open up new avenues for treatment.  Kulcsszavak: Internet Gaming Disorder, behavior, addictive, attentional bias, evoked potential, visual search